
This one’s obvious, but any Scarlet Nexus sequel will need to keep things fresh with some novel powers. Otherwise, I’d rather see these replaced altogether with more playable bonding sections. It could be a good place to throw in some puzzles if Bandai Namco would rather keep the main dungeons focused on doing battle. The Scarlet Nexus sequel should cut these altogether, or add some worthwhile narrative to them. Scarlet Nexus didn’t have anything going for it – meagre rewards and monotonous tasks. At least in other RPGs, tedious sidequests often have some character interaction and dialogue that gives you a little something back. These are becoming a real annoyance of mine within the genre, with lacklustre content added simply to pad out the game without adding any fun. There was nothing to invest in just bog-standard requests to acquire a certain number of items or defeat a certain number of enemies in a particular way. These could barely have been more mundane if they tried. One of the low points of Scarlet Nexus was its sidequests.

I hope the Scarlet Nexus sequel inserts some of these. Scarlet Nexus is an RPG focused wholeheartedly on its brilliant action combat but mixing up the dungeons with some mental tests – requiring a different kind of brain power – would have been great. I kept hoping I’d be required to put a bridge in place with psychokinesis and run across it with hypervelocity before it fell, or something along those lines.

Psychokinesis couldn’t help remind me of Zelda: Breath of the Wild’s magnesis power, which was often used to great effect. Simply teleporting through a door or blasting its panel with electricity was so basic that these obstacles barely needed to be there. With the multitude of powers available to each platoon, I considered it a huge missed opportunity that Scarlet Nexus didn’t test us with some stimulating puzzles within its dungeons. Either keep its two narratives closer together, like Tales of Xillia, or demand that they are both played for the story to make sense, like a NieR game. The world is hopefully set up enough that the latter won’t be as much of an issue again, but I still think the Scarlet Nexus sequel should make a choice. The details of the Extinction Belt, Yakumo Sumeragi and the Spring of Extinction had only been given to us in exposition dumps themselves, so it hardly blew my mind when further information was revealed. The problem here is that the lore wasn’t well enough established. For example, the revelation that humans actually came from the moon having fled Earth beforehand didn’t really land. It ended up a tad disjointed, requiring lots of exposition to fill in the blanks from whoever’s route you didn’t pick.įurthermore, the amount of general world-building left some of the plot twists falling flat. I liked the story overall, but a reasonably common criticism of Scarlet Nexus was that the differing plots didn’t mesh together seamlessly.Īs I said in my review, Bandai Namco tried to have their cake and eat it by leaving out many events on each side, before ultimately trying to explain it all within a single playthrough anyway. Now, I’m not saying I disliked the dual narrative, or even that they should avoid this next time around. RELATED: Scarlet Nexus Review A more coherent plot.

With a few SPOILERS from the original, here are some of our hopes for a Scarlet Nexus sequel. I personally hope it won’t be the last we see of Yuito, Kasane and company, and I’m quietly confident there’ll be more to come in future. The ending of Scarlet Nexus leaves the door wide open for a sequel, and its sales performance will surely be the decisive factor.
SCARLET NEXUS DEVELOPERS SERIES
It’s clear the Tales series creators have high hopes for this new IP, which had an anime series released concurrently. Scarlet Nexus was an exciting title from Bandai Namco, which established an intriguing world and some great characters.
